![]() The calculations this required, for which several computers and programmes were used, stretched over three years with interruptions. At ETH Zurich in 1994, Jürg Nievergelt and Ralph Gasser proved that a game played correctly by both players always ends in a draw. The memory capacity in today's computers enables the creation of extensive databases of game positions and their evaluation, which can be used to analyse games of strategy like Nine Men's Morris. Nine Men's Morris enjoyed immense popularity in the late Middle Ages. Six Men's Morris is known to date back to around 500 BC and the smaller versions of the game were also popular in Ancient Rome, with Roman legionaries taking them to the four corners of the Roman Empire. Nine-Men's-Morris-style patterns and boards are found carved in clay or stone virtually all over the world, some even dating back to before Christ. Besides the common Twelve and Nine Men's Morris today, there are also smaller versions of the game, such as Six or Three Men's Morris (a square board with three-by-three points and three pieces each). Nine Men's Morris belongs to the "three-in-a-row" game family. The player with only two pieces left at the end is the loser. In the final phase, a player who only has three pieces left can jump to any vacant point on the board. The beginning of the game, where the players take it in turns to place their pieces on the board's twenty-four intersection or corner points, is followed by the move phase, where the pieces are moved alternately to adjacent vacant points. ![]() three pieces in a row, thereby taking one opponent's piece after another. ![]() The aim of the game is to form "mills", i.e. Nine Men's Morris is a board game for two players with nine white and nine black pieces. Game for soldiers at the front during the Second World War. ![]()
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